C++ Gof Design Patterns heavily depends on new or shared_ptr

by Christian Gabor   Last Updated November 08, 2018 23:05 PM

I'm trying to learn the best practices for code design and reuse in C++ so I am going through the well known GoF Design Patterns Elements of Reusable Object-Oriented Software.

I noticed that nearly all design patterns use dynamically allocated objects. To prevent memory leaks, I'm leaning towards using shared_ptr for all of these classes. Basically, the shared_ptr usually points to an abstract class interface and that is how objects interact with each other.

When I look up discussion on shared_ptrs for C++, people say that if you are using shared_ptrs everywhere in your C++ code, you are probably doing things wrong. Do these people know what they are talking about or should I adamantly stick to using dynamic heap allocation for all my objects?

Here is one example I found of commenters saying to avoid this design practice: https://stackoverflow.com/questions/25357499/is-it-possible-in-any-way-using-c-preprocessor-etc-to-replace-shared-ptrt

Example of common interface

std::shared_ptr<Inferface> item1(new ConcreteClassA());
std::shared_ptr<Inferface> item2(new ConcreteClassB()); 

Example of avoiding common interfaces and heap allocation

void Action(ConcreteClassA item){
void Action(ConcreteClassB item){

ConcreteClassA item1;
ConcreteClassB item2;

The first example is clearly superior for code reuse since I don't have to write new functions for each new class, but this involves shared_ptrs and heap allocation. This is a very simplified example of why design patterns are useful and obviously it get's much more complicated than this.

I'm at a point of confusion on what approach is considered common practice for software design with C++. Let's say I'm making application software that I will need to maintain over multiple years, like a WYSIWYG text editor example from the GoF book. When people say, you shouldn't extensively use shared_ptr to manage objects do they mean I should use other smart pointers/raw pointers or is the common C++ practice to avoid dynamic heap allocation altogether?

To me, OOP make more sense for a language like Java, where garbage collection is automatic and interfaces are a part of the language.

Is the industry practice to follow design patterns using dyanmic allocation when developing applications in C++? If so, are smart pointers the right way to go?

Related Questions