"Time remap" or slow speed of cloth particles driven by a force

by rcgauer   Last Updated January 12, 2018 22:15 PM

I have a scene with a particle system, which emits a few planes, to which is assign a cloth simulation. A wind point force emitter drives the particles in a swirl. Cool.

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The overall action is getting to be what I want with the settings shown or in the file attached.

What I would like, however, is for the speed of motion of the particles to move at something less than the speed they do now... say 15% of present. The amount of vertical offset from the force would be the same, the same swirliness.... just slower... Like if I remapped time for the scene. Since there are other things going on in the scene, I cannot really remap, however.... so I just need to control fairly precisely the speed with which the particles move.

All input welcome.

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