Blender Armature Weight Painting - Bone does not move how he should

by Naiden   Last Updated August 17, 2017 21:15 PM

I got a little problem. When i was trying to rig my character i weight painted with vertex groups. Now after i weight painted every single bone i got an issue on one hand. Its just one claw, all the others work as intended, but this one just doesn't move the way it should.

Claw in its normal position Claw when rotated

The claw just doesn't want to move properly. When rotating it deforms itself in a weird position. When rotating the other claws (which are the same (mirrored and weight painted)) they just move perfectly. Does anyone know what i am doing wrong?



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