How to X-Mirror weight paint of "Weight Gradients" to .R/.L bones in Blender

by WhovianBron3   Last Updated February 11, 2019 10:15 AM

I'm having trouble X-Mirroring or Topology Mirroring vertex weights of a mesh when I use the Weight Gradient tool (AltR click and drag) in Weight Paint mode. I have symmetrical bones on my character, with mirrored names (Left bones have .L , Right bones have .R). However, the problem persists and I have no idea what is wrong. Could it be a problem of having different "Bone Groups" on each side? or something else?



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