I have a very simple stick man in Blender 2.8, I'd like to give him somewhat more of a rounded body. So, instead of the edges and vertices he is made of now, I'd like to give him thicker limbs and a torso. I'd though I could do that by sort of skinning him.
But that doesn't work. It becomes very clunky, not even recognisable as a stick man anymore.
Then I tried converting him to a curve and beveling that. But, that doesn't play well with the Y-shapes, leading to a non-symmetric shape.