Fill out the stick man

by Eloque   Last Updated October 09, 2019 15:15 PM

I have a very simple stick man in Blender 2.8, I'd like to give him somewhat more of a rounded body. So, instead of the edges and vertices he is made of now, I'd like to give him thicker limbs and a torso. I'd though I could do that by sort of skinning him.

But that doesn't work. It becomes very clunky, not even recognisable as a stick man anymore.

Then I tried converting him to a curve and beveling that. But, that doesn't play well with the Y-shapes, leading to a non-symmetric shape.

How would I go about generating a somewhat tubular body for him?Stick man, just a set of vertices and edges

Related Questions

Partial shape subtracting only

Updated October 08, 2016 09:06 AM

Construct objects from SVG silhouettes

Updated July 31, 2017 16:15 PM