Simply put. I want to learn how (not just given the scripts, but truly taught how) to create a terrain generator that not only uses Image textures, but also can be manipulated in game from the start.
I need advice on how to start it (mainly)... (what to do to)create it... and (a low fps drained way to)finish it.
I use UPBGE 2.8 EEVEE (I can also use UPBGE 0.2.4 (The 2.79.6 Blender version if I have to) and know a little Python. I'm not proficient at Python, still a noob. I've been using Blender since 2.64.
I would be grateful for a way to learn how to create a terrain generator that is editable in game by the player.
Any help would be greatly appreciated and welcomed.