How do I apply a texture to only 1 face?

by luca009   Last Updated August 14, 2019 12:15 PM

Since Blender 2.8 I cannot seem to texture only 1 face. I have done this before in Blender 2.79, but now it seems to have changed completely. Is this still possible in Blender 2.8, or do I have to switch to Texture Painting?

Tags : texturing

Answers 2

In order to put a texture on one face of a model you have to

  1. select that face and unwrap it or alternatively scale the existing uv map so that that specific face matches the image

  2. add a material

  3. add the image as a texture to the material

  4. either change the image from repeating to clipping and overlay it ontop of the existing node tree using a mix shader or mixrgb node or create a new material and a new material slot, add the image to the material and apply it to the single face in edit mode.

(Without any specific information it is hard to give a more convenient set of steps for doing it.)

August 14, 2019 11:44 AM

I don't know how it worked in Blender 2.79. But if you want to add texture to a single face you have to go to Edit-Mode and then mark your face. Create a new material and klick on assign. (The Materials Pannel in 2.8 is on the right side of your Viewport.)

Now you should only have the marked face painted, you are able to add textures by pressing: Use Nodes (also in the Material Panel).

I hope my description works for you, if not let me know.

Greetings Sebbe

August 14, 2019 11:50 AM

Related Questions

How to add Wear & Tear effect in a Texture

Updated April 06, 2015 17:06 PM

Turn off brush overlay in Texture Paint mode?

Updated April 03, 2015 21:23 PM

Texture problem

Updated April 20, 2015 20:06 PM