Shortcut based on modes (Vertex, Edge, Poly)

by Giuseppe Bufalo   Last Updated May 15, 2019 18:15 PM

When in Edit Mode is it possible to have the same shortcut doing different operations based on the mode we are in (vertex, edge, poly).

for example, the "F" key is "fill" when in edge-mode but "flip normal" when in poly-mode.

Thank you

Tags : modeling

Related Questions

Character's mesh distorts in illogical ways

Updated March 26, 2015 14:05 PM

Perpendicular edge cut

Updated March 28, 2015 07:05 AM

How to "join" edges to one loop

Updated March 27, 2015 05:05 AM