Shader Based Cross-Sectional Cut - Dynamically Controlled with Object

by FrupliDames   Last Updated December 06, 2018 13:15 PM

I have worked out how to map a colorramp across an object using shader nodes, and I can also set some of the color stops as transparent so that the object can have a sectional cut exposing the interior geometry.

My question is, how do control the position and orientation of this cut/section using an object such as an empty or a plane? That would be incredibly useful!

Also, I am aware that similar effects are attainable using a boolean operation but I really want to achieve this using a shader for maximum performance.

enter image description hereenter image description here

Tags : shaders drivers


Related Questions


Auto-execution Cycles Node Trees

Updated March 15, 2017 23:15 PM

Ask about GPU driver

Updated April 20, 2015 20:06 PM



Degrees, euler quaternion?

Updated June 08, 2015 22:06 PM