How can I make a realistic collision bounds in BGE?

by Gavin Loukusa   Last Updated May 15, 2018 20:15 PM

I have a planet and I want it to have some terrain, like mountains where the character can explore. I need the planet to have realistic collision bounds, but triangle mesh makes it act like a "No Collision" object, and also it makes the game extremely slow. How can I make realistic collision bounds without slowing the game down?

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