Blender Fracture Modifier locking to another mesh

by ConnM   Last Updated April 17, 2018 00:15 AM

I am using the Fracture Modifier build of blender and have recreated a door in blender. I have the door's handle as a separate object, and I need the door handle to attach to the door as it is breaking. Adding an object constraint unfortunately doesn't work because the Fracture Modifier build adds a modifier, thus the positions of the shards in the door stay at the same location even after the door is shattered. I need a way to lock the door's handle to the door so that after the door is smashed, the handle will continue to fall with the wood shards it's attached to. Thanks!

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