recalculating the number of subdivisions of a cylinders

by zander   Last Updated April 13, 2018 06:15 AM

I'm modeling car wheels and i just spent a bunch of time getting the curvature just right, but now that I'm about to make the rims I'm realizing giving the initial cylinder 32 subdivisions was a mistake and that I should have made it 30 instead to split evenly with 5 and 6 point rims. Is there any way to change the subdivisions to 30 while keeping it a perfect circle?

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Tags : mesh modifiers

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