Unity gizmos with custom renderer

by nir shahar   Last Updated June 29, 2020 20:13 PM

Im working on a small project to learn the basics of post-processing, shaders and other effects in Unity.

My project is in 2D, so I followed this Brackey's tutorial and this tutorial. The bloom effect did not work for me with the expiremental 2D renderer, so I used a forward renderer instead.

Problem is, now all of my gizmos (including the camera's gizmos) are gone!

Anyone knows what could be the problem? Do I need to set something in the renderer so it will show?



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