by NetherGranite
Last Updated April 30, 2019 14:13 PM

If I understand correctly, `Matrix.CreatePerspectiveFieldOfView(…)`

creates a `Matrix`

that projects a `Vector3`

onto a 2D plane, which means that the `Matrix`

transforms it into a `Vector2`

. How do I actually perform this transformation and get that `Vector2`

?

`Vector3.Transform(…)`

and `Vector2.Transform(…)`

return a `Vector3`

and `Vector2`

respectively, so I assume they aren't the right methods to use.

I've been searching for an answer for about two hours now, so I apologize if the answer is obvious (which I feel like it will be) and it seems like I just lazily went straight to StackExchange.

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