Artefacts on tile map display with SFML

by Manspider   Last Updated May 15, 2018 09:13 AM

I am having some weird artefacts on a tile map using SFML.

Only sometimes, my background is slightly visible in between my tiles.

like this: enter image description here

Sprites format is 320x320 and it seems like I didn't have the problem with smallest tiles (64x64).

Is this a common issue with SFML or other frameworks ? Is 320x320 a reasonable tile size or is it too big for SFML to display ?



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