Why LineRenderer texture stretching when I set it to tiled?

by Ákos Nikházy   Last Updated April 14, 2018 18:13 PM

I see this:

enter image description here

I have a Line Renderer set up like this:

enter image description here

This is the material:

enter image description here

As you can see even if the texture mode is "Tile" the line stretches after the first element of the line. What am I missing?



Related Questions



Combinations for tiling two textures together

Updated September 15, 2017 23:13 PM

Tiling texture moving issue Unity

Updated September 18, 2018 18:13 PM

Repeat texture in libgdx

Updated May 06, 2016 08:05 AM

Best software to draw tiles' texture

Updated February 27, 2017 01:13 AM