How can I find multiple starting areas on a procedural map?

by edthethird   Last Updated April 12, 2018 18:13 PM

I'm using perlin noise to generate a 2d map, with ground types and natural resources.

When you start a new game I need to place your town hall as well as your opponents in such a way they are on grassland and near natural resources.

For an oversimplification, I have a 2d array of integers where a block of 0s and a couple 1s would be great for starting but anything lower than a 0 would be bad. How can I isolate a few blocks of what I'm looking for, ideally with a distance threshold so town halls aren't next to each other.

How does civilization do this for example?

Tags : tilemap


Answers 1


An option is to avoid searching for locations and just force them.

You could place all the starting locations a suitable distance away from each other, and for every location, change the local terrain to grassland and add resource nodes nearby if there aren't enough.

Jimmy
Jimmy
April 12, 2018 17:49 PM

Related Questions


Impassable Tiles With XNA/C#

Updated April 15, 2015 04:05 AM

How to create a map from graph

Updated May 25, 2015 23:05 PM



Infantry Size in 2D RTS game , [SDL C++]?

Updated July 17, 2015 14:05 PM