Isometric - Do I need to add shade to the sprite images itself, or render shade during runtime?

by Steven   Last Updated October 20, 2017 22:13 PM

So I'm drawing sprites right now for my game world. It's going to be isometric, not rotatable, 2.5 Dimensional. Do I need to add in the shadow to my sprites right now (which would mean to have 5~6 variations of each sprite based on the shadow angle) or do I do that on runtime as the light source changes in the game?



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